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A Twinery Coding Case Study


Procrastination Station(shorthand PS) was created to capture the thought process of someone who wants to be productive but struggles to listen to their subconscious without prompt. It is a storytelling game to represent the endless loop that is trying to be productive as a procrastinator. This was especially inspired by my own daily experience in the midst of quarantine and trying to express my own (lack of) perception of time day-to-day.

Here, we, the user, act as the subconscious for our main character, playing as themself. The user is tasked with trying to get themselves through the day and are…

Zoe Vallejo

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